The Revolutionaries (who are the government) will not protect you from being killed by the Aristocrats (who are weakened and persecuted) no matter how important or influential you are. Starts out as a rather promising game where you have to study the case, ask questions, and consider the statements of the accused and the witnesses to come to a conclusion, and hopefully convince the jury to support your verdict.Įnds up being a sliders game where if relations with at least 1 of the 3 factions drop to 0, you die. If you wan't to try the game go ahead, but don't say I didn't warn you. Overall, I tried so hard to like this game, but the game made me more frustrated than entertained. The ending I got was very underwhelming and I wish it that there was a way for me to see the other one since the main appeal of the game should have been it narrative. Going back to the ending, I tried 5 times (reloaded my save) to get the second ending but each time I wasn't "lucky enough". But if this plot point is introduced in the last hour of the game, the pay off will be very unsatisfying. Having a set ending for a game is totally fine, especially if the narrative is about your actions having no meaning. I found this part frustrating because if the intention of the game was to frame him in one way, they shouldn't have given you the choice to choose otherwise. However, even if the player chooses to spend time with his family every time for the duration of the game, the narrative continues to treat you as a gambler who does not care for his family. So, at the end of every day, the player chooses to either spend time with his family or go to a gambling inn. The narrative does not match with what happens in game.Īt the start of the game, it is established that the main character does not have a good relationship with his family. I think that this issue could have been easily fixed if the game was a bit more transparent with how the player actions will lead out before the player does said action. There are a lot of fail states that can happen and the game never warns the player beforehand. This might not be a bad thing if done right, but in this game, it ends up being frustrating. Thus, it gives the player the illusion of choice. The Revolution struggles in deciding if it wants to be a role playing game or a narrative one. The first half of the game where you try to climb the hierarchical ladder was narrative vise interesting The other mini games introduced in the middle of the game (in my opinion) gave the game some additional needed flavor (except for the dice game, which I will get into later) The main game loop of going over case files is executed almost perfectly (if we disregard the need to pay attention to the factions) It had some really solid mechanics that were enjoyable however, overall, I can't really recommend it due to some glaring issues. I won't lie, there were times that the game was very enjoyable to play/experience, so I am a bit conflicted in writing this negative review. But the most disappointing part of all is that all the things you do in the game is disregarded at the end and reduced to a game of luck that determines if you will get ending A or B. The Revolution is a game that starts of enjoyable, but loses its focus and becomes infuriating as the story progresses.
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